OnwardTowardTheGlory
2010.Jun.09, 12:27 PM
Stupid, good, indifferent....throwing it out there either way.
What if a whole new sabotage feature was added to the game? A player could temporarily sabotage another player's weapon/armor by using stealth to temporarily steal the gun. Successes could be something like, "causes gun to malfunction for 15 rounds of next fight" or "replaced bullets with less effective ones to lower damage for next fight." Similar ideas with armor.
Give a player X amount of tries per set time period. Success rate is based on intelligence level and difficulty of sabotage measure attempted. The caveat, failures show up in the opposing player's event notices. Good way to create more wars.
What if a whole new sabotage feature was added to the game? A player could temporarily sabotage another player's weapon/armor by using stealth to temporarily steal the gun. Successes could be something like, "causes gun to malfunction for 15 rounds of next fight" or "replaced bullets with less effective ones to lower damage for next fight." Similar ideas with armor.
Give a player X amount of tries per set time period. Success rate is based on intelligence level and difficulty of sabotage measure attempted. The caveat, failures show up in the opposing player's event notices. Good way to create more wars.