TheGeek
2007.Mar.10, 10:56 AM
I was sitting here, working on an essay assignment for my writing class when for some strange reason, I started thinking about World of Warcraft and Awakened Lands. Comparing the two to each other in different aspects. (Why? I have no idea. Probably because this assignment is asinine.)
Anyway, there is a system in WoW called the rest system, whereby users who are not logged into the game, slowly over the course of 5 real life days, accrue "Rested Experience" this gives a 50% bonus modifier to experience gained from killing monsters once the user returns. It was designed to help keep the game appealing to the more casual gamer. It capped you out after 5 days at 150% of your current levels experience (for instance, if I was level 38 and required 169,000 experience to get to level 39, I would max out at 253,500)
I thought this could be adapted to work for Awakened Lands! Make the change exclusive to crimes or something. (Think a bonus to player kill exp would be too high) The numbers would need some juggling, but I think it would be a neat way to help out those who can't be on as much as some of us.
Anyway, there is a system in WoW called the rest system, whereby users who are not logged into the game, slowly over the course of 5 real life days, accrue "Rested Experience" this gives a 50% bonus modifier to experience gained from killing monsters once the user returns. It was designed to help keep the game appealing to the more casual gamer. It capped you out after 5 days at 150% of your current levels experience (for instance, if I was level 38 and required 169,000 experience to get to level 39, I would max out at 253,500)
I thought this could be adapted to work for Awakened Lands! Make the change exclusive to crimes or something. (Think a bonus to player kill exp would be too high) The numbers would need some juggling, but I think it would be a neat way to help out those who can't be on as much as some of us.